Word: papert
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...respect. It has created a $3 million fund at M.I.T.'s Media Laboratory to study "how children learn while they play." "This is not guilt money," insists Media Lab director Nicholas Negroponte. The cash will be given, apparently with no strings attached, to support the work of Professor Seymour Papert, creator of the Logo computer language and one of the most influential names in computer education. His research could eventually lead to new and better kinds of Nintendo games...
...distinguished educator to take money from the purveyor of the Teenage Mutant Ninja Turtles video game may seem like the American Cancer Society soliciting funds from a cigarette company. But Papert has always been a maverick. In his seminal book Mindstorms: Children, Computers and Powerful Ideas, he advocates a self-motivated approach to education that gives as much importance to the lessons learned in computer play as those drilled home in textbooks. He has received funding in the past from the National Science Foundation, IBM and Lego Systems...
...corporate and academic establishment. Bankrolled by more than 100 business and government sponsors, he has filled his $45 million facility with a group of 120 gifted researchers that includes some of the brightest and quirkiest minds in computer science: Marvin Minsky, dean of artificial-intelligence research; Seymour Papert, disciple of Child Psychologist Jean Piaget and a leading ( advocate of computerized education; Alan Kay, one of the most influential designers of personal computers...
...students should be "computer literate," and then argue among themselves about what that means. Berkeley Computer Educator Arthur Luehrmann, who coined the term, has defined it as "the ability to do computing and not merely to recognize, identify or be aware of alleged facts about computing." M.I.T. Professor Seymour Papert, author of the influential book Mindstorms: Children, Computers and Powerful Ideas, agrees, insisting that all children should be taught to program computers, both for the intellectual exercise and for the experience of mastering a piece of modern technology...
There is another what if. What if all the students who could use a computer got access to one? An estimated 250,000 computers are now distributed among 44 million students. To reach what M.I.T.'s Papert calls the "threshold of seriousness"-one half hour of computer use a day per child-would require at least another 3 million machines. Estimated cost: $4.5 billion. And if sufficient equipment were made available, the schools would still face a costlier problem: teacher training. As a rule of thumb, each dollar spent on computers requires two more dollars to teach the teachers...