Word: virtually
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...territory's Great Communicator, may have started the dialogue. But this was little Hong Kong speaking out loudly on its very own. The territory's experience last week is a reminder that, more than any print publication or Web chat room, talk-radio hosts throughout Asia are building cohesive, virtual communities that can actually make a difference...
...Broadcasters like Wong are in the vanguard of Asia's radio revolution. Much of the region is still too technologically backward or remote to rely on the Internet or on text messaging to gather information, form virtual communities, exchange and spread ideas, or just vent. Instead, it's radio?particularly talk radio?that is proving the channel of choice, not least because all you need is a simple transistor radio and a phone. A new generation of outspoken radio-show hosts are not only airing their own contrarian views but are allowing we, the people, to speak out. Asia...
...motion-tracking camera to transfer a player's own image into one of 12 available games - in my case Kung Foo. The player then controls the game and interacts with other characters by moving his arms, hands, legs and feet. No joystick, no buttons: if you want to kick virtual butt, use your real leg. Each EyeToy game encourages energetic movement - players...
...throw punches in Boxing Chump or bang on the drums in Beat Freak. And then there's Wishi Washi, where you clean virtual windows and score points for washing speed and thoroughness. (An unlikely premise, but then no one expected the Sims to be a hit either.) The whole package retails around €60. Eventually, Sony plans to merge the technology with other PS2 franchises, like Splinter Cell and Metal Gear Solid. In the meantime, that nasty karate master is coming straight at me: a kick to the groin should do the trick. A Foggy Idea It's guaranteed...
...lose. The only rules are the rules of physics--and even they can be bent. (There's also a full working economy, so the laws of the marketplace apply.) Some areas of Second Life are zoned for combat or dancing, but most are just for hanging out with other virtual citizens. The software is free, but Second Life charges a monthly subscription fee of $14.95. Not bad considering the price of real estate these days. --By Lev Grossman