Word: virtually
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...didn't factor in likely U.S. involvement. Why would Taiwan's military profess to be so vulnerable? Possibly because they are eager to buy expensive weapons from the U.S., such as diesel-electric subs and Patriot-3 antimissile systems?and a crushing defeat at the hands of a virtual People's Liberation Army makes a compelling case for such an expense. Chen is asking the legislature to take early action on $18 billion in military spending, but he may face tough opposition. "The military is lobbying for the budget, and this was a way to remind people [why]," says...
...generation is defining itself through virtual combat, without the casualties or consequences of World War II and the Vietnam War. And who knows? Maybe one day we'll figure out less destructive ways to have fun in Carmack's dreamworld. After all, it would be a shame if, having invented cinema, we made only war movies. Carmack might even be the one to broker that virtual peace. He has a life outside Doomhobbies, charities, not to mention a wife who's eight months pregnant. He doesn't spend much time gaming anymore. But he isn't giving...
...first glance at a computer screen running Doom 3 is confusing to the eye: the illusion the game creates is so realistic. The secret? Light. Carmack has spent the past four years painstakingly studying optics, and he has figured out how to make photons bounce around in a virtual space in much the same way that they do in the real world. Suddenly, pebbly surfaces cast pebbly shadows. Air ripples from the heat of a broken steam pipe. There is a crispness to details, a weight and solidity to objects and figures, a lifelike sheen to surfaces in Doom...
...virtual worlds go, Doom 3 is big. To play through it just once, never mind multiplayer matches and replay time, takes upwards of 30 hours. (Take that, Peter Jackson!) Despite its size, it is meticulously detailed. The monsters of the original Doom were barely animated blobs of pixels; this time the game is populated by a gallery of fascinating grotesques and gargoyles created by Kenneth Scott, id's soft-spoken lead artist, whose work references Francis Bacon and cheesy fantasy artist Frank Frazetta with equal reverence. The ghouls are excruciatingly detailed. As you're being devoured by a swarm...
Tomahna isn't real, but as you watch the leaves sway in the breeze and the clouds drift across the sky, it's easy to forget that. It's one of several interconnected virtual worlds that players explore in the new computer game Myst IV: Revelation, due out Sept. 28 from Ubisoft...