Word: virtualization
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...mind and body. Olympic coaches and athletes now exploit a wide range of mechanical, video and computer devices designed to coax peak performance out of human bodies. Complex cables propelled by pulleys drag runners faster than they thought they could sprint. A new machine from France lets speedsters run virtual-reality races against the best in the world. Innovative video software allows swimmers and divers to break down their performances frame by precious frame. Like Blake, many athletes have been "sleeping high [in altitude-simulation tents] and training low," and everybody has been trying to figure out how to cope...
...Boston's Fleet Center after John Kerry's acceptance speech when George W. Bush's campaign set about popping them. The President's top aides had been BlackBerrying little darts to one another all through the address, and now they were on a conference call, comparing notes across a virtual war room. Bush confidante Karen Hughes in Texas said Kerry had come across as "lecturing," pointing his finger like a schoolmaster. In his Washington living room, Bush's chief political adviser, Karl Rove, said Kerry's position on Iraq was a "puzzlement," a contradiction of his own votes. From suburban...
...game was called Doom, and the janitor was among the first of us normal people to get a look at the electronic frontier of the coming century. With Doom, Carmack and his colleagues had created a three-dimensional virtual world so powerful, compelling and disturbing that it would change the real world around it. This week id will launch Doom 3, four years in the making. It is, if anything, a little too real...
Before Doom most games took place in flatland: they were two-dimensional, like Donkey Kong or Pac-Man. But Carmack figured out a way for the cheapo, underpowered personal computers of the day to create depth, to render three-dimensional spacea miniature theater, a virtual dreamworld in which the player could move around at will. "You could have fun with those old games, but it was more of a detached, abstract sort of fun," Carmack says. "But when you take the exact same game play, put it in the first-person perspective, and you go around a corner, open...
...about it, but five years after Columbine, it is no longer possible to deny that Americans passionately enjoy pretending to shoot one another with guns, and fears that such a pastime would give rise to a generation of spree killers have not borne fruit. Ignoring the mass appeal of virtual violence seems as pointless as wagging a finger at those darn long-haired rock 'n' rollers...