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During the forum, a tense shoot-out between the warring factions, Connerly agreed to meet with opponents in the state legislature such as assembly member Murray to work on an outreach plan that both sides could live with. Then a remarkable thing happened. Some in the crowd--people who see Connerly as the devil himself--actually gave him a smattering of applause...

Author: /time Magazine | Title: RACE IN AMERICA: FAIRNESS OR FOLLY? | 6/23/1997 | See Source »

...beginning, during the pretrial proceedings, Timothy McVeigh would try to greet Beth Wilkinson with a smile and a hello, a tactic he used with other people in court. Each time, however, she would shoot back a cold glare. The federal prosecutor would allow no attempts at cordiality to mitigate her mission: to convict McVeigh and get him sentenced to death. Last week, after his defense had presented parental pleas for mercy, Wilkinson's words thundered through the courtroom, demanding the life of the convicted Oklahoma City bomber. "All of us can feel compassion for his parents, but they...

Author: /time Magazine | Title: THE SMILE OF A KILLER | 6/23/1997 | See Source »

...what's past is past--this is the future," notes media analyst John Reidy at Smith Barney. Some cable executives may now enjoy vindication for their expensive strategies, and investors may reap the rewards for their patience--although cable stocks have been so horrible that they'll have to shoot much higher to make up for lost time. Tele-Communications, Inc., a cable bellwether, is down 20% since 1993, even after the recent rally...

Author: /time Magazine | Title: CABLE'S COOL AGAIN | 6/23/1997 | See Source »

Being under the gun is nothing new to Romero. For five years, he and the other co-founders of id Software rolled out one ultraviolent shoot-'em-up game after another, in the process becoming legends in the gaming world: designer Romero for the orgiastic mayhem of his monster-filled scenarios; artist Adrian Carmack for his dystopian, mazelike backdrops; and programmer John Carmack (no relation) for game engines that create an uncanny sense of careering movement through a real three-dimensional space...

Author: /time Magazine | Title: BEYOND DOOM AND QUAKE | 6/23/1997 | See Source »

...preteen girls will be released this fall by companies with names like Girl Games and Her Interactive. It's a market that has been all but ignored in favor of the seemingly bottomless appetite of boys and young men for so-called twitch games, like the bloody, light-speed shoot-'em-ups Quake and Doom. Why the sudden interest in what young women may want? In a word: Barbie. Mattel last fall released a disc called Barbie Fashion Designer that was a runaway best seller, proving once and for all that if the pitch is right, the girls will play...

Author: /time Magazine | Title: A ROM OF THEIR OWN | 6/9/1997 | See Source »

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