Word: sci-fi
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...epitome of sci-fi gadgetry. In Minority Report, Tom Cruise, playing a cop who fights crimes that are to take place in the future, gestures into the air like an orchestra conductor wearing a space glove--only he's calling up computer images that float before him in holographic splendor...
...joined a hundred or so spectators and watched in awe as huge, wide-bodied jets made seemingly impossible turns on the famous, curved approach to Runway 13. Aircraft banked an improbable 90?, almost skimming the tops off the neighboring apartment blocks. The scene was straight out of sci-fi: huge, metallic birds coming home to nest with a demented roar...
...especially with small, boutique publishers. Two anthologies of this type really stood out. ?Project: Telstar? (AdHouse; $16.95) printed in black, white and an iridescent silver ink features short stories about robots or space. Using a varied range of styles and sensibilities, it completely defies the genre stereotypes associated with sci-fi. The other standout anthology was the mammoth 350-page ?Kramer?s Ergot? number four (Avodah/Alternative Comics; $25). Printed in full color, it gives some of the medium?s edgiest (and youngest) artists the opportunity to break out of the muddy world of Kinko?s photocopies and indulge themselves...
...June 16, TNN proposes to solve both problems at once as it rebirths itself as Spike TV, "the first network for men." TNN, which already drew a two-thirds-male audience with pro wrestling and sci-fi reruns, saw a chance to claim a new niche in cable. And it doesn't hurt that men, especially those under 35, are an attractive audience for advertisers, always on the lookout for another venue for Dumb and Dumberer ads. TNN picked Spike, says the network's president, Albie Hecht, because the name is "active," "smart and contemporary" and "unapologetically male...
...Half Life 2 (Valve, PC, September 2003) When it came to realistic graphics, many games tried to push the envelope this year. Only one took the envelope and tore it into tiny and perfectly paper-like shreds. The makers of this follow-up to 1998's hugely popular sci-fi horror Half Life border on the obsessive-compulsive with their attention to detail: human faces with more than 40 working muscles; characters that lip-synch their lines no matter what language they are speaking; objects like mattresses and wooden frames that, when shot, explode and shatter in the precise directions...