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...this point, a little primer on prefab might be useful. At one end of the housing spectrum is conventional "stick built" construction. At the other is the mobile home assembled entirely in a factory and then delivered in one piece to your plot. In between is the world of prefab and modular housing. Whole segments of a house--picture entire rooms or halves of them--are produced in the factory. Kitchen cabinets, toilets, electric wiring, even doorknobs are all put in place before the modules are shipped out on flatbed trucks to the building site, where they are hoisted...

Author: /time Magazine | Title: They're All Absolutely Prefabulous | 4/15/2004 | See Source »

...aggressively racking up licenses to movie franchises, like Mission: Impossible, so that Atari can create games based on them. He seemed to have struck gold when he inked a deal--terms undisclosed but by all accounts incredibly generous--with the Wachowski brothers for Enter the Matrix, a game whose plot dovetails with that of Matrix Reloaded, going so far as to buy the company, Shiny Entertainment, that already held the Matrix license...

Author: /time Magazine | Title: Video Games: You Ought to Be in Pixels | 4/12/2004 | See Source »

...computer history, Doom and Quake, is a few months away from releasing Doom 3. It's a remake of the original, in which you play an Alien-esque space marine battling the ghostly spawn of hell down gloomy corridors of a futuristic Mars base. Not that the hokey plot matters much to hard-core gamers. "Doom 3 is just going to terrify the pants off people," says Rob Smith, editor of PC Gamer magazine...

Author: /time Magazine | Title: Video Games: You Ought to Be in Pixels | 4/12/2004 | See Source »

...Sims has long been the antithesis of plot-driven games, like Everything or Nothing, in that you can control much of what happens to your virtual family. "When you talk to Sims players, they start telling you the story of their Sims," says Bradshaw. That gave her an idea. Why not let players film the story of their Sims...

Author: /time Magazine | Title: Video Games: You Ought to Be in Pixels | 4/12/2004 | See Source »

...brilliant idea, for about 10 minutes. Then the bare set is elbowed out of a viewer's mind by the threadbare plot and characterizations. Into this town of ostensibly decent folk comes a fugitive named Grace (Kidman), a familiar Von Trier heroine-victim, like the ones played by Emily Watson in Breaking the Waves and Bjork in Dancer in the Dark. Grace is the beneficiary of the townspeople's Christian charity, then the victim of their envy, malice, lies and sadism. She stoically endures a spate of abuse nearly as long and relentless as Jesus' in the Mel Gibson gospel...

Author: /time Magazine | Title: Movies: Empty Set, Plot to Match | 4/12/2004 | See Source »

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