Word: picked
(lookup in dictionary)
(lookup stats)
Dates: all
Sort By: most recent first
(reverse)
Nintendo gave TIME the first look at its new controller--but before I pick it up, Miyamoto suggests that I remove my jacket. That turns out to be a good idea. The first game I try--Miyamoto walks me through it, which to a gamer is the rough equivalent of getting to trade bons mots with Jerry Seinfeld--is a Warioware title (Wario being Mario's shorter, fatter evil twin). It consists of dozens of manic five-second mini games in a row. They're geared to the Japanese gaming sensibility, which has a zany, cartoonish, game-show bent...
...think the end of freshman year seems too early to pick a major, how does ninth grade sound? Fourteen-year-old Floridians will have to make that decision if Governor Jeb Bush and the Florida House get their way. But like a rosy pharmaceutical commercial in which the narrator speaks a bit too fast, the prescription of high school majors—in Florida or anywhere else—relies on a dangerous misdiagnosis and comes with several unnoticed side effects...
...faceoffs,” Anderson said.Despite the dominating performance at midfield, what Flood will remember most about Saturday’s game was the one that he let slip away.“It’s just my job to go out there and just try to pick up the ball,” Flood said.“Unfortunately, in the last overtime, it just squirted the wrong way. What can you say?”DEFENSELESSThough Harvard took more than twice as many shots as the Big Green and Dartmouth made almost twice as many saves...
Seniors Morgan Brown, Matt Brunnig, Javy Castellanos, Mike Dukovich, Josh Klimkiewicz, Chris Mackey, and Lance Salsgiver were in no rush to leave. Some knelt with tears in their eyes; some knew that this was the last time they would ever pick up a bat or glove in a meaningful game...
...expression of emotion and spontaneous thinking. Rather than work on a highly specific skill, DIR activities tend to include complex social interactions that build many skills at once. In a classroom for 5-to-9-year-olds, eight kids sit in a circle playing a game in which they pick an activity card and a card showing a classmate's face. Children earn cheers as they perform the designated activity with that classmate (giving Olivia a high five, hugging Alex). Instead of tangible rewards, shouts of encouragement, a sense of accomplishment and what Greenspan calls the "warm, pleasurable feelings" that...