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Word: offing (lookup in dictionary) (lookup stats)
Dates: during 2000-2009
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Usage:

Despite the loss of those skills, the Corporation's aims will remain unchanged Rudenstine told The Crimson. Among the Corporation's "compelling priorities," Rudenstine said, are new initiatives in the sciences, a proposed center for international affairs, and information technology concerns, including distance learning.

Author: By Vasugi V. Ganeshananthan and Adam A. Sofen, CRIMSON STAFF WRITERSS | Title: Corporation Member To Step Down in June | 1/14/2000 | See Source »

Seen from the window of a descending airplane, a city sprawls out in astonishing intricacy, a maze-like network of stacked structures and winding, convoluted pathways. Unfamiliar in unexpected ways, it reveals the obsessive and overwrought patterns of human activity in all their inscrutable complexity. Too bad that, in the...

Author: By Jeni Tu, CONTRIBUTING WRITER | Title: DemiMundane: Ruscha's and Gursky's Unreal Cities | 1/14/2000 | See Source »

In "Landmark Pictures," currently at the Busch-Reisinger, artists Ed Ruscha and Andreas Gursky maintain that precious, otherworldly estrangement in chronicling the very ordinary. Ruscha, in fact, literally takes us into the plane with him in his series "34 Parking Lots in Los Angeles." Shot aerially, their meticulously drawn lines...

Author: By Jeni Tu, CONTRIBUTING WRITER | Title: DemiMundane: Ruscha's and Gursky's Unreal Cities | 1/14/2000 | See Source »

Gursky, similarly, is committed to cataloguing the structural artifice left behind by humanity. The pairing with Ruscha is a bit unusual, but it works. Despite differences in age, geographical origin and medium--Ruscha is an LA-based artist who got his start as a humble sign-painter in the '60s...

Author: By Jeni Tu, CONTRIBUTING WRITER | Title: DemiMundane: Ruscha's and Gursky's Unreal Cities | 1/14/2000 | See Source »

Deceptively simple, Gursky's images fail to come apart with attempts at interpretation. A rendering of two divergent ramps off the Autobahn, for example, might be painfully boring if the ramps weren't, on second glance, so unsettling (where do they lead? why are they empty?). By pausing to reconsider...

Author: By Jeni Tu, CONTRIBUTING WRITER | Title: DemiMundane: Ruscha's and Gursky's Unreal Cities | 1/14/2000 | See Source »