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...women’s squad placed all five scorers in the top 75, led by rookie Roey Hines, who improved 63 seconds on her previous best with an 18:24.4 on the 5k course. Sophomore Kristen Jorgenson, junior track captain Thea Lee, sophomore Alison Lee, and junior Meghan Houser combined with Hines to average...

Author: By Max N. Brondfield, CRIMSON STAFF WRITER | Title: Junior Moves Into National Scene With Finish | 10/19/2009 | See Source »

...third in the pole vault with freshman Stacey Jung clearing 10’8. In the javelin throw, Fronk placed first, followed by Favermann, with distances of 142’7 and 126’1 respectively.Strong performances also came from Harvard’s runners, including sophomore Meghan Houser, who placed third in the 3000-meter run with a time of 10:48. The 4x400-meter relay team, consisting of sophomore Katrina Drayton and freshmen Shannon Conway, Magda Robak, and Lauren Leon, grabbed another bronze for Harvard. Conway, Leon, senior Fa via Meritt and sophomore Thea Lee also...

Author: By Alex Sopko, CONTRIBUTING WRITER | Title: Spring Begins in Lone Star State | 3/29/2009 | See Source »

Freedom isn't a problem for Houser. As a storyteller, he feels as though he's lucked into the lawless, Wild West period of video games. "It's not academicized," he says. "There's no orthodoxy on how things are done, so we can do whatever we want. We make it up as we go along!" As for the ongoing debate about whether games are art, he couldn't care less. That's what critics get paid for. "As soon as we get told, 'Yes, games are high art. They're almost as high as painting and slightly less than...

Author: /time Magazine | Title: Grand Theft Auto's Extreme Storytelling | 2/12/2009 | See Source »

...interacting, players have to believe they can truly go anywhere and do anything in Liberty City. At the same time, in order for a story to get told, they must be gently but firmly stage-directed through the plot. "You've got this beautiful 3-D world that lives," Houser says, "and it's got all these background characters and its own Internet service and its own TV shows and all these other things that you can go and do and have wash over you. And you've got this story. It's about finding a balance between letting...

Author: /time Magazine | Title: Grand Theft Auto's Extreme Storytelling | 2/12/2009 | See Source »

...quintessentially American conun-drum writ small: the right to liberty against the rule of law. Too many rules, and you feel like a puppet. Too few, and you're stuck wondering what you're doing there. "You want to avoid that basic fear of terrifying existential crisis," Houser says. "You don't want to put that into the game." There's enough of that in real life...

Author: /time Magazine | Title: Grand Theft Auto's Extreme Storytelling | 2/12/2009 | See Source »

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