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...Meanwhile, the future of Hirst's market is also affected by the so far inconclusive fate of his most highly publicized project, a diamond-encrusted skull he unveiled last year called For the Love of God. As a trope for human folly and cupidity, a glittering death's head is as tired as it gets. Hirst's twist, such as it was, was to have the thing manufactured at a stratospheric level of crass luxury - a platinum skull layered with 8,601 diamonds - then to offer the poisoned apple to the world's billionaires for $100 million. At that price...

Author: /time Magazine | Title: Damien Hirst: Bad Boy Makes Good | 9/4/2008 | See Source »

...much of it has to do with leadership. For the last eight years we've had a President and Vice President who have basically said our use of oil is a God-given right. Imagine if our President said tomorrow, I'm going to get rid of my armor-plated limousine and I'm going to have an armor-plated Ford Escape hybrid...

Author: /time Magazine | Title: 10 Questions for Thomas Friedman | 9/4/2008 | See Source »

There are signs of the show the title sequence promises in Episodes 4 and 5, which dial down the heavy-handedness (trusting the audience to get, say, the gay-prejudice allegory without showing GOD HATES FANGS signs) and explore more intriguing corners of undead life (such as the curse of seeing your own mortal children grow old and die). As it happens, they're the work of writers other than Ball. Maybe what this Blood needs most is a transfusion...

Author: /time Magazine | Title: Undead on Arrival | 9/4/2008 | See Source »

...which actual humans control the lives of little simulated humans, making them go to work or fall in love or swim around in virtual swimming pools till they drown. The Sims is the best-selling computer game of all time. Among game designers, Wright is considered a living god. Now he wants to make you a god...

Author: /time Magazine | Title: Spore: The Sims Plays God | 9/4/2008 | See Source »

...God rested after he created life, but you're just getting started. Next you shepherd your fledgling life-form through its single-celled stage until it's ready to crawl onto land, at which time you decide where its various eyes and ears and limbs and less easily identifiable appendages go. Then it must learn to feed itself and reproduce. Eventually, it forms tribes and builds cities. Finally it achieves spaceflight, whereupon you guide it off into the galaxy to meet other sentient species...

Author: /time Magazine | Title: Spore: The Sims Plays God | 9/4/2008 | See Source »

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