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Word: matsushita (lookup in dictionary) (lookup stats)
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...them acknowledge the existence of gays? "We're not asking Hollywood to make Gone With the Wind or Jurassic Park. They don't have to bankrupt the company or defraud the stockholders. We're talking $10 million or $15 million -- less if you try hard. To Matsushita or Sony or Disney, $10 million is toilet-paper money...

Author: /time Magazine | Title: The Gay Gauntlet | 2/7/1994 | See Source »

...this fight will almost certainly be a loser because the winner will overpay. Overpaying is a major symptom of show-business fever. Whatever the wishful rationalization of the day -- magazines and cable TV need the synergy of movies and records (Time and Warner, 1989); hardware needs software (Sony and Matsushita buying Columbia Pictures and MCA/Universal, 1990-91); the information superhighway needs content (everyone, 1993-94) -- it is almost axiomatic that when people come down with show-business fever, they pay a premium of 20% to 40%. QVC and Viacom are each offering nearly $10 billion for Paramount, which is about...

Author: /time Magazine | Title: Spectator the Agony of Victory | 1/17/1994 | See Source »

...covered by McCaw Cellular , Communications, the nation's biggest cellular operator, which is being acquired by AT&T for $12.6 billion. Even though it will cost at least $2.5 billion to rebuild the SMR system into a cellular network, Nextel, which is backed by Comcast Corp. and Japan's Matsushita & Nippon Telegraph and Telephone, intends to have a coast-to-coast wireless network up and running...

Author: /time Magazine | Title: Betting on the Sky | 11/22/1993 | See Source »

...entrepreneurs large and small have seized on VR, hoping to turn Defense Department-bred technology into show-biz profit. Companies from the Hudson River to Tokyo Bay -- the brand names include Paramount Communications, AT&T, Viacom, Sega, Nintendo, Sony, Matsushita, Edison Brothers, Hasbro and Time Warner -- are betting cumulative billions on VR. Christopher Gentile of Abrams/Gentile Entertainment, which is developing a home-VR system in Princeton, New Jersey, predicts virtual game shows by 1996. How about 3-D TV? Shopping by VR? The Home Sex Network? "If someone gets there in the home with the right quality and cost," notes...

Author: /time Magazine | Title: Look! Up on the screen! It's a galaxy! It's a killer robot! It's . . . VIRTUAL, MAN! | 11/1/1993 | See Source »

...part the clarity of Hawkins vision of that highway, and how video games fit on it, that made him so attractive to investors -- and to more than 350 of the cleverest video-game designers in the business. His early backers include AT&T, Time Warner and Matsushita (which owns Panasonic and Universal, one of the biggest Hollywood studios...

Author: /time Magazine | Title: The Amazing Video Game Boom | 9/27/1993 | See Source »

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